Timeline for Collision resolution - Character walking on ascendent ground
Current License: CC BY-SA 3.0
6 events
when toggle format | what | by | license | comment | |
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Nov 26, 2012 at 15:30 | vote | accept | marcg11 | ||
Nov 26, 2012 at 15:30 | comment | added | marcg11 | Well I just want know the all the possibilities. But yeah, I understand now. | |
Nov 26, 2012 at 15:26 | comment | added | Eric B | Is that not what you want to occur? The 2nd method will only put him back where he started if the slope is completely vertical, unless gravity is also pulling him back down. Does your player slide downards from gravity? Is that intentional? | |
Nov 26, 2012 at 15:25 | history | edited | Eric B | CC BY-SA 3.0 |
added 645 characters in body
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Nov 26, 2012 at 15:17 | comment | added | marcg11 | How about if the plane slope is too much like this __/ The normal would get him back where he came from if we apply the 2nd method. | |
Nov 26, 2012 at 12:46 | history | answered | Eric B | CC BY-SA 3.0 |