Timeline for What different ways are there to model restitution in a physics engine?
Current License: CC BY-SA 3.0
7 events
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Nov 19, 2012 at 22:03 | vote | accept | Mikael Högström | ||
Nov 19, 2012 at 22:03 | comment | added | Mikael Högström | Good point :) I ended up going with a solution based on this, thanks a lot for your help! | |
Nov 17, 2012 at 16:22 | comment | added | Peter Taylor | @MikaelHögström, a brick wall is fairly elastic relative to sand. Unless you're thinking about forces on the order of driving a car into it, you can probably assume it won't take damage. | |
Nov 17, 2012 at 15:04 | comment | added | Mikael Högström | So what about the brick wall? It isn't very elastic but still a rubber ball will bounce off it whith a high COR. It's not so much that I want a perfect simulation, rather something very simple to maintain. When I add a new material in an xml-file it's nice if I can just give it some values (like restitution, elasticity, hardness etc) and have everything "just work" rather than a table where all materials will need to have entries changed if another one is added. Very good answer though, I'll probably go with something like this! | |
Nov 17, 2012 at 13:27 | comment | added | Peter Taylor | @MikaelHögström, it's about hardness in the sense of elasticity vs plasticity. I suppose that if you really want to simulate rather than approximate you could calculate forces and use tables of yield strength... PS I've e-mailed the author of that thesis to notify him of the broken links. | |
Nov 17, 2012 at 13:11 | comment | added | Mikael Högström | Citing an over 50-year old article, nice! :) I think we are getting somewhere now, so the weight you are talking about could probably be determined by the materials' "hardness" then? Sand would have high weight being soft and a brick wall having a low weight being hard? | |
Nov 17, 2012 at 12:59 | history | answered | Peter Taylor | CC BY-SA 3.0 |