Skip to main content
7 events
when toggle format what by license comment
Nov 19, 2012 at 22:03 vote accept Mikael Högström
Nov 19, 2012 at 22:03 comment added Mikael Högström Good point :) I ended up going with a solution based on this, thanks a lot for your help!
Nov 17, 2012 at 16:22 comment added Peter Taylor @MikaelHögström, a brick wall is fairly elastic relative to sand. Unless you're thinking about forces on the order of driving a car into it, you can probably assume it won't take damage.
Nov 17, 2012 at 15:04 comment added Mikael Högström So what about the brick wall? It isn't very elastic but still a rubber ball will bounce off it whith a high COR. It's not so much that I want a perfect simulation, rather something very simple to maintain. When I add a new material in an xml-file it's nice if I can just give it some values (like restitution, elasticity, hardness etc) and have everything "just work" rather than a table where all materials will need to have entries changed if another one is added. Very good answer though, I'll probably go with something like this!
Nov 17, 2012 at 13:27 comment added Peter Taylor @MikaelHögström, it's about hardness in the sense of elasticity vs plasticity. I suppose that if you really want to simulate rather than approximate you could calculate forces and use tables of yield strength... PS I've e-mailed the author of that thesis to notify him of the broken links.
Nov 17, 2012 at 13:11 comment added Mikael Högström Citing an over 50-year old article, nice! :) I think we are getting somewhere now, so the weight you are talking about could probably be determined by the materials' "hardness" then? Sand would have high weight being soft and a brick wall having a low weight being hard?
Nov 17, 2012 at 12:59 history answered Peter Taylor CC BY-SA 3.0