Timeline for Blender multiple animations and Collada export
Current License: CC BY-SA 3.0
4 events
when toggle format | what | by | license | comment | |
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Nov 7, 2012 at 0:25 | comment | added | ccxvii | That all depends on what your game engine can do. IQM/IQE is a solid choice for simple assets with skeletal animation. The simplicity of the format makes it easy to write importers, exporters, and batch editing scripts. Unreal PSK/PSA are another solid option. | |
Nov 6, 2012 at 11:11 | comment | added | Morgan Bengtsson | Good points. Collada has been working quite nice for me (except this hickup). Though, any other formats you think are worth a look? | |
Nov 6, 2012 at 11:06 | vote | accept | Morgan Bengtsson | ||
Nov 6, 2012 at 10:18 | history | answered | ccxvii | CC BY-SA 3.0 |