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when toggle format what by license comment
Nov 7, 2012 at 0:25 comment added ccxvii That all depends on what your game engine can do. IQM/IQE is a solid choice for simple assets with skeletal animation. The simplicity of the format makes it easy to write importers, exporters, and batch editing scripts. Unreal PSK/PSA are another solid option.
Nov 6, 2012 at 11:11 comment added Morgan Bengtsson Good points. Collada has been working quite nice for me (except this hickup). Though, any other formats you think are worth a look?
Nov 6, 2012 at 11:06 vote accept Morgan Bengtsson
Nov 6, 2012 at 10:18 history answered ccxvii CC BY-SA 3.0