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Jul 27, 2022 at 2:55 answer added hacksoi timeline score: 0
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Sep 28, 2010 at 21:30 history edited Alex Morris CC BY-SA 2.5
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Sep 27, 2010 at 12:48 vote accept Alex Morris
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Sep 27, 2010 at 9:52 history edited Alex Morris CC BY-SA 2.5
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Sep 27, 2010 at 9:34 history edited Alex Morris CC BY-SA 2.5
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Sep 27, 2010 at 9:22 comment added Alex Morris At the end of the transition, everything is correctly scaled and positioned, so I'd be very surprised if it's an order of operations issue. That was the first thing that came to mind, but I believe I have ruled it out (always possible that I screwed up the math when trying to rule it out).
Sep 27, 2010 at 2:15 comment added WorldMaker At first glance I don't see anything obvious. My first check would be that order of operations matter with Matrix multiplication and simply re-ordering the operations could be a starting point to try. I'd try moving the Scale first. Also I think you can just use the scalar Scale * Matrix.Identity rather than needing CreateScale. On the other hand, you could probably just use the CreateScale entirely instead of Matrix.Identity.
Sep 26, 2010 at 19:58 history asked Alex Morris CC BY-SA 2.5