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Which brings better performance at run-time between: a cube imported from a mesh, or a cube made from hardcoded vertices?
IsAre there limitations to a certain method? Or isIs one of them better architectural-wise?
Which brings better performance at run-time between a cube imported from a mesh, or a cube made from hardcoded vertices?
Is there limitations to a certain method? Or is one better architectural-wise?
Which brings better performance at run-time: a cube imported from a mesh, or a cube made from hardcoded vertices?
Are there limitations to a certain method? Is one of them better architectural-wise?
Thanks, Max