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Mesh Import from mesh vs Hardcodedhardcoded vertices performance

Which brings better performance at run-time between: a cube imported from a mesh, or a cube made from hardcoded vertices?

IsAre there limitations to a certain method? Or isIs one of them better architectural-wise?

Mesh vs Hardcoded vertices performance

Which brings better performance at run-time between a cube imported from a mesh, or a cube made from hardcoded vertices?

Is there limitations to a certain method? Or is one better architectural-wise?

Import from mesh vs hardcoded vertices performance

Which brings better performance at run-time: a cube imported from a mesh, or a cube made from hardcoded vertices?

Are there limitations to a certain method? Is one of them better architectural-wise?

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Moox
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Which brings better performance at run-time between a cube imported from a mesh, or a cube made from hardcoded vertices?

Is there limitations to a certain method? Or is one better architectural-wise?

Thanks, Max

Which brings better performance at run-time between a cube imported from a mesh, or a cube made from hardcoded vertices?

Is there limitations to a certain method? Or is one better architectural-wise?

Thanks, Max

Which brings better performance at run-time between a cube imported from a mesh, or a cube made from hardcoded vertices?

Is there limitations to a certain method? Or is one better architectural-wise?

Source Link
Moox
  • 193
  • 1
  • 7

Mesh vs Hardcoded vertices performance

Which brings better performance at run-time between a cube imported from a mesh, or a cube made from hardcoded vertices?

Is there limitations to a certain method? Or is one better architectural-wise?

Thanks, Max