Timeline for Making AI jump on a spot effectively
Current License: CC BY-SA 3.0
11 events
when toggle format | what | by | license | comment | |
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Oct 6, 2012 at 0:16 | vote | accept | Pasquale Sada | ||
S Oct 5, 2012 at 11:27 | history | edited | Nicol Bolas | CC BY-SA 3.0 |
Clarified the question.
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S Oct 5, 2012 at 11:27 | history | suggested | Markus von Broady | CC BY-SA 3.0 |
Clarified the question.
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Oct 5, 2012 at 8:37 | review | Suggested edits | |||
Oct 5, 2012 at 11:27 | |||||
Oct 1, 2012 at 11:19 | history | edited | Pasquale Sada | CC BY-SA 3.0 |
added 1865 characters in body
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Sep 30, 2012 at 21:27 | comment | added | Markus von Broady | I actually wouldn't understand this after this question was edited :D. If my answer really solves your problem, then I'll edit the question to make more sense. | |
Sep 30, 2012 at 21:00 | answer | added | Markus von Broady | timeline score: 7 | |
Sep 30, 2012 at 19:37 | history | edited | Pasquale Sada | CC BY-SA 3.0 |
edited title
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Sep 30, 2012 at 19:23 | history | edited | Pasquale Sada | CC BY-SA 3.0 |
edited title
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Sep 29, 2012 at 21:39 | comment | added | AturSams | Hi, the question lacks detail about the level model. Are there any obstacles? Is the terrain smooth? What is the condition for making the jump? Some of us may have no idea what you are talking about and if you explain it better, we could help. | |
Sep 29, 2012 at 15:41 | history | asked | Pasquale Sada | CC BY-SA 3.0 |