Timeline for When tracing how do I tell if I hit a wall or floor?
Current License: CC BY-SA 3.0
15 events
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Nov 7, 2017 at 1:09 | history | edited | Vaillancourt♦ |
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Sep 25, 2012 at 4:05 | comment | added | ClassicThunder | @Byte56 I added the UDK tag because he mentioned he was using it in a comment. I figured it added needed context. | |
Sep 25, 2012 at 2:49 | vote | accept | Jack | ||
Sep 25, 2012 at 2:49 | vote | accept | Jack | ||
Sep 25, 2012 at 2:49 | |||||
Sep 25, 2012 at 0:59 | comment | added | House |
@jhocking Yep, it wasn't tagged anything but programming when I asked. Though it's still fairly vague.
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Sep 25, 2012 at 0:24 | comment | added | jhocking | @byte56 By "trace" I'm guessing he means raytrace. And since this question is tagged "udk" I'm assuming he means 3D. | |
Sep 25, 2012 at 0:20 | answer | added | jhocking | timeline score: 2 | |
Sep 25, 2012 at 0:20 | answer | added | tsturzl | timeline score: 0 | |
Sep 24, 2012 at 22:20 | comment | added | Thomas Marnell | The normal from the surface can tell you. If it is pointing up or down, it is a floor or ceiling. If it is pointing left/right/forward/backwards, it is a wall. | |
Sep 24, 2012 at 22:16 | history | edited | ClassicThunder |
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Sep 24, 2012 at 22:10 | answer | added | Zack The Human | timeline score: 0 | |
Sep 24, 2012 at 21:36 | history | edited | ClassicThunder | CC BY-SA 3.0 |
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Sep 24, 2012 at 21:20 | review | First posts | |||
Sep 27, 2012 at 11:23 | |||||
Sep 24, 2012 at 21:20 | comment | added | House | This is pretty vague... How are you performing the trace? 2D or 3D? How is the world data stored? | |
Sep 24, 2012 at 21:16 | history | asked | Jack | CC BY-SA 3.0 |