Timeline for Is it possible to update the livetile in XNA WP7 game?
Current License: CC BY-SA 3.0
8 events
when toggle format | what | by | license | comment | |
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Sep 23, 2012 at 14:17 | vote | accept | CommunityBot | ||
Sep 19, 2012 at 8:48 | answer | added | user9790 | timeline score: 2 | |
Sep 17, 2012 at 21:01 | history | tweeted | twitter.com/#!/StackGameDev/status/247802367267979264 | ||
Sep 17, 2012 at 17:20 | comment | added | user9790 | @RoyT. Ahh, thanks. I was aware of Microsoft.Phone.Shell namespace, but I wasn't sure how it could be used since it required Uri of the image, but that article clarified what I have to do. I will update whether I succeed or not. However, I'd still like to know if it is possible to schedule the code that updates the tile to run on a regular basis, without user needing to launch the game. ShellTileSchedule-class doesn't seem to allow to run any code, but rather just wants Uri of the image. | |
Sep 17, 2012 at 17:08 | comment | added | Roy T. | Also, the WP8 SDK has only been released yet to people who had WP7 apps on the market, but it will soon be made available to all. | |
Sep 17, 2012 at 17:07 | comment | added | Roy T. | What part of updating isn't working? If you add the Microsoft.Phone.Shell.ShellTile libraries/namespace and follow the standard tutorial (blogs.microsoft.co.il/blogs/pavely/archive/2011/09/30/…) doesn't it work? | |
Sep 17, 2012 at 16:29 | history | edited | user9790 | CC BY-SA 3.0 |
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Sep 17, 2012 at 15:54 | history | asked | user9790 | CC BY-SA 3.0 |