Timeline for How to orient a surface normal to a cubic surface
Current License: CC BY-SA 2.5
9 events
when toggle format | what | by | license | comment | |
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Oct 30, 2010 at 17:44 | answer | added | Anteru | timeline score: 3 | |
Oct 21, 2010 at 15:39 | comment | added | PrettyPrincessKitty FS | It's graphics, rather than programming. So here sounds good. And moonshadow, Ranieri: Wouldn't they do better as answers? | |
Sep 21, 2010 at 6:37 | answer | added | BigSandwich | timeline score: 0 | |
Sep 21, 2010 at 6:29 | comment | added | BigSandwich | This pertains to real time graphics which is a large part of game dev, so I think its relevant. | |
Sep 20, 2010 at 22:22 | comment | added | Ricket | This question doesn't directly pertain to game development, and you would most likely get better answers at Stack Overflow stackoverflow.com | |
Sep 20, 2010 at 15:14 | history | edited | Klay | CC BY-SA 2.5 |
added 627 characters in body
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Sep 9, 2010 at 15:06 | comment | added | drxzcl | Wouldn't you just extend your center-to-surface vector until it hits the cube, just like in other kinds of cube-mapping? Or am I missing something here? | |
Sep 6, 2010 at 14:06 | comment | added | moonshadow | multiply the terrain normal by a 3x3 matrix, different for each cube face? | |
Sep 6, 2010 at 14:00 | history | asked | Klay | CC BY-SA 2.5 |