Timeline for What exactly does an installer do and why might I need one?
Current License: CC BY-SA 3.0
13 events
when toggle format | what | by | license | comment | |
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Nov 11, 2014 at 6:08 | history | edited | congusbongus | CC BY-SA 3.0 |
remove unrelated tag, remove thanks
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Apr 19, 2013 at 14:27 | comment | added | Exilyth | Talking about installers... something often overlooked is a good de-/uninstaller. I've lost count of how often I had to remove left over files and/or registry keys. Which is especially infuriating when said remains cause problems upon re-installing the game. | |
Sep 23, 2012 at 20:15 | answer | added | Lorenz Lo Sauer | timeline score: 4 | |
Sep 11, 2012 at 11:31 | comment | added | Piku | Something to think about - how 'big' is your game? I.e is it a little indie-style exe file, one or two DLLs and a few images, or is it some massive thing that needs all sorts of runtimes installing. If it's something relatively small, an exe file in a zip might be good enough and can help get over the user's reluctance to install random games that they might want to delete after five minutes of playtime. | |
Sep 4, 2012 at 12:57 | history | edited | HumanCatfood | CC BY-SA 3.0 |
added 59 characters in body
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Sep 4, 2012 at 12:57 | vote | accept | HumanCatfood | ||
Sep 4, 2012 at 12:56 | comment | added | HumanCatfood | ok, I think I understand now. I had the impression there had to be more to it. Then again, the end-user hasn't looked at the project and its file structure like I have, so copying everything into the right place won't be as trivial for them. | |
Sep 3, 2012 at 16:05 | comment | added | Sidar | @Jan The end user doesn't have to worry about placing files and what not. It's something that gets done for them. | |
Sep 3, 2012 at 12:00 | history | tweeted | twitter.com/#!/StackGameDev/status/242593007709351936 | ||
Sep 3, 2012 at 10:23 | answer | added | House | timeline score: 36 | |
Sep 3, 2012 at 10:22 | comment | added | HumanCatfood | Hm, I understand that. But those .dll files that I need (in my case sdl.dll and its minions) are already in the same directory as the .exe file and they get copied as I copy the rest. What would an installer do differently? | |
Sep 3, 2012 at 10:20 | comment | added | Kikaimaru | Well in XNA for example, you need XNA runtime. Or with SlimDX you need SlimDX.dll inside your game directory or in GAC. | |
Sep 3, 2012 at 10:13 | history | asked | HumanCatfood | CC BY-SA 3.0 |