Timeline for Render 3d object to 2d surface (embedded system)
Current License: CC BY-SA 3.0
6 events
when toggle format | what | by | license | comment | |
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Aug 31, 2012 at 19:24 | vote | accept | Martin Berger | ||
Aug 31, 2012 at 19:24 | comment | added | Martin Berger | @Classic thunder. About the camera: yes i realize that. But i do not know how to transfer all that to this system. I thought that there is maybe some sort of equation to do this. Thus evading the matrix calculations. Maybe i didnt wrote question very well. About pipeline: they are same. Thanks! | |
Aug 29, 2012 at 21:16 | history | edited | ClassicThunder | CC BY-SA 3.0 |
Added link
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Aug 29, 2012 at 21:09 | comment | added | edA-qa mort-ora-y | Any programmable pipeline reference for OpenGL would also be useful since all transformations are manually coded now. | |
Aug 29, 2012 at 21:03 | history | edited | ClassicThunder | CC BY-SA 3.0 |
added 94 characters in body
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Aug 29, 2012 at 20:52 | history | answered | ClassicThunder | CC BY-SA 3.0 |