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Aug 31, 2012 at 19:24 vote accept Martin Berger
Aug 31, 2012 at 19:24 comment added Martin Berger @Classic thunder. About the camera: yes i realize that. But i do not know how to transfer all that to this system. I thought that there is maybe some sort of equation to do this. Thus evading the matrix calculations. Maybe i didnt wrote question very well. About pipeline: they are same. Thanks!
Aug 29, 2012 at 21:16 history edited ClassicThunder CC BY-SA 3.0
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Aug 29, 2012 at 21:09 comment added edA-qa mort-ora-y Any programmable pipeline reference for OpenGL would also be useful since all transformations are manually coded now.
Aug 29, 2012 at 21:03 history edited ClassicThunder CC BY-SA 3.0
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Aug 29, 2012 at 20:52 history answered ClassicThunder CC BY-SA 3.0