Timeline for Island Generation Library
Current License: CC BY-SA 3.0
3 events
when toggle format | what | by | license | comment | |
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Sep 6, 2012 at 11:34 | comment | added | RoughPlace | If my understanding of your problem is correct that doesn't matter all you are looking to achieve is a 2d array of tile the camera position has no relevance to the world map | |
Aug 24, 2012 at 19:31 | comment | added | thatguy | Interesting, but are you using this for a tile based world (continent sized?). My game is similar to the scale of Civilization, where an entire world is represented in something like a 100x50 tilemap. Notch's game appears to look like the camera is 10 meters off the ground (best way I can describe it). Thanks | |
Aug 24, 2012 at 9:46 | history | answered | RoughPlace | CC BY-SA 3.0 |