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Timeline for Island Generation Library

Current License: CC BY-SA 3.0

3 events
when toggle format what by license comment
Sep 6, 2012 at 11:34 comment added RoughPlace If my understanding of your problem is correct that doesn't matter all you are looking to achieve is a 2d array of tile the camera position has no relevance to the world map
Aug 24, 2012 at 19:31 comment added thatguy Interesting, but are you using this for a tile based world (continent sized?). My game is similar to the scale of Civilization, where an entire world is represented in something like a 100x50 tilemap. Notch's game appears to look like the camera is 10 meters off the ground (best way I can describe it). Thanks
Aug 24, 2012 at 9:46 history answered RoughPlace CC BY-SA 3.0