Timeline for How does one escape the GPL?
Current License: CC BY-SA 3.0
5 events
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Jun 16, 2020 at 10:15 | history | edited | CommunityBot |
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Aug 21, 2012 at 11:09 | comment | added | Matsemann | This answer describes more what happens with content produced with some GPL tool. Like a document written in a GPL text editor will not be forced to be GPL. But this cannot be translated to a game engine. A game engine doesn't take code and produce some stand alone game with no relation to the engine - you will include all the engine in your game. | |
Aug 21, 2012 at 8:13 | comment | added | Maximus Minimus | I believe that it's quite possible for an engine to be GPL but game content to not be. Game content is not code and does not get "linked to" the engine in the same way as code does; maps, textures, models, etc don't get linked to the engine in this way. Unfortunately the GPL FAQ is unclear on this (which is a valid reason to want to avoid using the GPL). | |
Aug 20, 2012 at 21:40 | comment | added | rjmunro | I don't know anything about the specific engine, but the above is only true if the engine takes your game designs and produces a standalone game as a result. If the engine itself, or part of it gets distributed with the game, or linked into the code of the game, the GPL applies to the whole thing. | |
Aug 20, 2012 at 11:41 | history | answered | Maximus Minimus | CC BY-SA 3.0 |