Timeline for How does one escape the GPL?
Current License: CC BY-SA 4.0
21 events
when toggle format | what | by | license | comment | |
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Jul 20, 2021 at 18:13 | history | edited | Pikalek | CC BY-SA 4.0 |
fixed typos
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Jul 20, 2021 at 16:50 | answer | added | ZeroPhase | timeline score: -1 | |
May 22, 2017 at 21:47 | history | edited | user1430 |
edited tags
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Aug 30, 2012 at 11:48 | answer | added | Jari Komppa | timeline score: 2 | |
Aug 25, 2012 at 15:43 | vote | accept | tehtros | ||
Aug 23, 2012 at 19:23 | answer | added | Gregory Avery-Weir | timeline score: 1 | |
Aug 21, 2012 at 9:24 | comment | added | leftaroundabout | "However I feel that open source has it's place, but that is not in the bushiness world." But you think just using someone's code and neither paying for the commercial license nor accepting the terms of the alternative one has its place in the business world? This is not so much business as theft. Not that this hasn't happenened in the business world often enough... — It seems like you really do want open source (understandably) from the programmer's point of view, but have a rather dogmatic aversion against it from the monetary point of view. Well, these views aren't compatible. | |
Aug 20, 2012 at 20:56 | comment | added | Sean Middleditch | You might as well ask how you can steal source code from Microsoft and get away with it. You have two options and two options only: play by the rules the owner of the code stipulates with his license(s) and/or fees, or go use something else. | |
Aug 20, 2012 at 11:41 | answer | added | Maximus Minimus | timeline score: 5 | |
Aug 20, 2012 at 10:42 | answer | added | Nick | timeline score: 9 | |
Aug 20, 2012 at 9:35 | answer | added | Sandman4 | timeline score: 4 | |
Aug 20, 2012 at 4:36 | comment | added | Random832 | Ask your lawyer, and for that matter ask the company who makes the engine, but as I understand it for game engines, the GPL may only apply to the code and any modifications you made to it, and not your other assets [such as maps, sounds, art, and so on]. Why isn't that acceptable to you? | |
Aug 20, 2012 at 4:22 | answer | added | Jason Goemaat | timeline score: 12 | |
Aug 19, 2012 at 23:09 | comment | added | Mircea Chirea | @jskiles1, actually it was. Source was the development version of the GoldSrc engine; Valve basically branched their code for HL1 and continued improving their engine separately, so now it doesn't have much to do with Quake anymore. en.wikipedia.org/wiki/Source_engine#Origins | |
Aug 19, 2012 at 20:57 | history | tweeted | twitter.com/#!/StackGameDev/status/237292299648897025 | ||
Aug 19, 2012 at 18:49 | comment | added | Kylotan | It's a shame this has been voted down because the question is clearly answerable and has several accurate responses. | |
Aug 19, 2012 at 18:44 | answer | added | user827992 | timeline score: 4 | |
Aug 19, 2012 at 14:00 | answer | added | sebf | timeline score: 31 | |
Aug 19, 2012 at 13:47 | comment | added | Justin Skiles | You answered your own question with the quote you provided. Also, Source (HL2) was not based upon Quake. You're thinking of GoldSrc (HL1). | |
Aug 19, 2012 at 13:21 | answer | added | Tapio | timeline score: 70 | |
Aug 19, 2012 at 13:13 | history | asked | tehtros | CC BY-SA 3.0 |