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Timeline for How does one escape the GPL?

Current License: CC BY-SA 4.0

21 events
when toggle format what by license comment
Jul 20, 2021 at 18:13 history edited Pikalek CC BY-SA 4.0
fixed typos
Jul 20, 2021 at 16:50 answer added ZeroPhase timeline score: -1
May 22, 2017 at 21:47 history edited user1430
edited tags
Aug 30, 2012 at 11:48 answer added Jari Komppa timeline score: 2
Aug 25, 2012 at 15:43 vote accept tehtros
Aug 23, 2012 at 19:23 answer added Gregory Avery-Weir timeline score: 1
Aug 21, 2012 at 9:24 comment added leftaroundabout "However I feel that open source has it's place, but that is not in the bushiness world." But you think just using someone's code and neither paying for the commercial license nor accepting the terms of the alternative one has its place in the business world? This is not so much business as theft. Not that this hasn't happenened in the business world often enough... — It seems like you really do want open source (understandably) from the programmer's point of view, but have a rather dogmatic aversion against it from the monetary point of view. Well, these views aren't compatible.
Aug 20, 2012 at 20:56 comment added Sean Middleditch You might as well ask how you can steal source code from Microsoft and get away with it. You have two options and two options only: play by the rules the owner of the code stipulates with his license(s) and/or fees, or go use something else.
Aug 20, 2012 at 11:41 answer added Maximus Minimus timeline score: 5
Aug 20, 2012 at 10:42 answer added Nick timeline score: 9
Aug 20, 2012 at 9:35 answer added Sandman4 timeline score: 4
Aug 20, 2012 at 4:36 comment added Random832 Ask your lawyer, and for that matter ask the company who makes the engine, but as I understand it for game engines, the GPL may only apply to the code and any modifications you made to it, and not your other assets [such as maps, sounds, art, and so on]. Why isn't that acceptable to you?
Aug 20, 2012 at 4:22 answer added Jason Goemaat timeline score: 12
Aug 19, 2012 at 23:09 comment added Mircea Chirea @jskiles1, actually it was. Source was the development version of the GoldSrc engine; Valve basically branched their code for HL1 and continued improving their engine separately, so now it doesn't have much to do with Quake anymore. en.wikipedia.org/wiki/Source_engine#Origins
Aug 19, 2012 at 20:57 history tweeted twitter.com/#!/StackGameDev/status/237292299648897025
Aug 19, 2012 at 18:49 comment added Kylotan It's a shame this has been voted down because the question is clearly answerable and has several accurate responses.
Aug 19, 2012 at 18:44 answer added user827992 timeline score: 4
Aug 19, 2012 at 14:00 answer added sebf timeline score: 31
Aug 19, 2012 at 13:47 comment added Justin Skiles You answered your own question with the quote you provided. Also, Source (HL2) was not based upon Quake. You're thinking of GoldSrc (HL1).
Aug 19, 2012 at 13:21 answer added Tapio timeline score: 70
Aug 19, 2012 at 13:13 history asked tehtros CC BY-SA 3.0