Timeline for How does Dwarf Fortress keep track of so many entities without losing performance?
Current License: CC BY-SA 3.0
5 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Aug 19, 2012 at 12:25 | vote | accept | Rory Harvey | ||
Jul 24, 2012 at 10:01 | comment | added | Tharwen | @MooingDuck It still isn't. | |
Jul 23, 2012 at 20:11 | comment | added | Mooing Duck | I've heard that DF is now multithreaded, but at least until recently, it was all done in a single thread. (It may still be, not sure) | |
Jul 23, 2012 at 13:36 | comment | added | Kylotan | To be fair, I gave you +1 too because I forgot about that aspect, and it's very true - take gfx out of the equation and it's like making computers 2x or 3x faster instantly. | |
Jul 23, 2012 at 13:31 | history | answered | Kylotan | CC BY-SA 3.0 |