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Apr 13, 2017 at 12:18 history edited CommunityBot
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Jul 24, 2012 at 13:50 vote accept Romeo
Jul 23, 2012 at 16:02 comment added jcora You're not reinventing the wheel. And even if you were, that would be good for learning. Start low, and then make your way up. Go to my GitHub and get some loaders and other useful scripts, if you want. The link is on my profile page.
Jul 23, 2012 at 11:01 comment added Romeo What about a canvas library? Should i use an already made canvas library for rendering? I remember that the person who got me into web developing told me once "stop tryin' to reinvent the wheel".
Jul 23, 2012 at 9:56 comment added jcora Consider not using an engine, it's more than possible. developer.mozilla.org/en/Canvas_tutorial
Jul 23, 2012 at 1:11 comment added Romeo The game that i have in mind will have a pretty big world which will include a lot of elements. Now, i gave RuneScape as example because i'm planning to load the world as the player moves (like they do). Returning to the engines problem: i've already tryied Crafty which IMHO is the best designed from that list, the problem seems to be the rendering as i loaded 800 tiles and then when i drag-n-drop, the movement is not so smooth. link
Jul 23, 2012 at 1:02 history answered jcora CC BY-SA 3.0