Timeline for In an Entity-Component-System Engine, How do I deal with groups of dependent entities?
Current License: CC BY-SA 3.0
6 events
when toggle format | what | by | license | comment | |
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Jul 10, 2012 at 8:35 | comment | added | Coyote | Your approach is the most flexible and it's sound to use it in a generalist game engine. | |
Jul 8, 2012 at 19:05 | comment | added | House | No problem John! Of course there are a lot of different ways to implements a EC system. The system I had in mind for this answer is the one I described in this answer. Good luck with your game! | |
Jul 8, 2012 at 18:59 | vote | accept | John Daniels | ||
Jul 8, 2012 at 18:59 | comment | added | John Daniels | Lots of good information here. You explained the solution well, game me an example and probably answer 1 or 2 more questions I would have had to come back for later. The linked discussion also seems intriguing, especially when I start going into harder implementation. Thanks @Byte56 ! | |
Jul 8, 2012 at 17:07 | history | edited | House | CC BY-SA 3.0 |
added 112 characters in body
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Jul 8, 2012 at 17:02 | history | answered | House | CC BY-SA 3.0 |