Skip to main content
6 events
when toggle format what by license comment
Jul 10, 2012 at 8:35 comment added Coyote Your approach is the most flexible and it's sound to use it in a generalist game engine.
Jul 8, 2012 at 19:05 comment added House No problem John! Of course there are a lot of different ways to implements a EC system. The system I had in mind for this answer is the one I described in this answer. Good luck with your game!
Jul 8, 2012 at 18:59 vote accept John Daniels
Jul 8, 2012 at 18:59 comment added John Daniels Lots of good information here. You explained the solution well, game me an example and probably answer 1 or 2 more questions I would have had to come back for later. The linked discussion also seems intriguing, especially when I start going into harder implementation. Thanks @Byte56 !
Jul 8, 2012 at 17:07 history edited House CC BY-SA 3.0
added 112 characters in body
Jul 8, 2012 at 17:02 history answered House CC BY-SA 3.0