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John Carmack has a [tweet][1]tweet:

"Triple buffering adds latency and jitter; it should be avoided. The Answer is non-isochronous display updates."

Can anyone explain what he meant by adds latency and jitter? [1]: https://twitter.com/ID_AA_Carmack/status/190111153509249025

John Carmack has a [tweet][1]:

"Triple buffering adds latency and jitter; it should be avoided. The Answer is non-isochronous display updates."

Can anyone explain what he meant by adds latency and jitter? [1]: https://twitter.com/ID_AA_Carmack/status/190111153509249025

John Carmack has a tweet:

"Triple buffering adds latency and jitter; it should be avoided. The Answer is non-isochronous display updates."

Can anyone explain what he meant by adds latency and jitter?

Tweeted twitter.com/#!/StackGameDev/status/220828003129753602
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Triple buffering and jittering

John Carmack has a [tweet][1]:

"Triple buffering adds latency and jitter; it should be avoided. The Answer is non-isochronous display updates."

Can anyone explain what he meant by adds latency and jitter? [1]: https://twitter.com/ID_AA_Carmack/status/190111153509249025