Timeline for What advantages does DirectX 11 have over DirectX 10?
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
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Oct 21, 2012 at 22:44 | vote | accept | Levi H | ||
Jun 21, 2012 at 11:59 | comment | added | Lars Viklund | Note that DX11 only works on Vista SP2 w/ Platform Update and up. DX10 works on RTM Vista. On the upside of things, downlevel support in 11.0 goes down to 9_1, while downlevel support in 10.1 is just 10_0 and 10_1. | |
Jun 21, 2012 at 5:58 | comment | added | Tapio | Could be worth noting what the hull and domain shaders actually are for: tessellation. | |
Jun 21, 2012 at 2:15 | comment | added | user1430 | Hm, WARP is documented to have been "introduced by the Direct3D 11 runtime," (on the page I linked for WARP in the answer), although it is also available on Windows 7 using 10.1 (on the bottom of this page). I don't recall the relative timeframe of those events, but I guess it is worth noting if WARP is something one is concerned about. | |
Jun 21, 2012 at 0:05 | comment | added | Groky | WARP was available on DX10. | |
Jun 20, 2012 at 21:36 | comment | added | dreta | this is a great answer, i was considering just dx10 since it's supported more widely, but thanks to this i know i can just use the dx11 api, my opengl habits, even if very young, are getting to me | |
Jun 20, 2012 at 21:24 | history | answered | user1430 | CC BY-SA 3.0 |