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Oct 21, 2012 at 22:44 vote accept Levi H
Jun 21, 2012 at 11:59 comment added Lars Viklund Note that DX11 only works on Vista SP2 w/ Platform Update and up. DX10 works on RTM Vista. On the upside of things, downlevel support in 11.0 goes down to 9_1, while downlevel support in 10.1 is just 10_0 and 10_1.
Jun 21, 2012 at 5:58 comment added Tapio Could be worth noting what the hull and domain shaders actually are for: tessellation.
Jun 21, 2012 at 2:15 comment added user1430 Hm, WARP is documented to have been "introduced by the Direct3D 11 runtime," (on the page I linked for WARP in the answer), although it is also available on Windows 7 using 10.1 (on the bottom of this page). I don't recall the relative timeframe of those events, but I guess it is worth noting if WARP is something one is concerned about.
Jun 21, 2012 at 0:05 comment added Groky WARP was available on DX10.
Jun 20, 2012 at 21:36 comment added dreta this is a great answer, i was considering just dx10 since it's supported more widely, but thanks to this i know i can just use the dx11 api, my opengl habits, even if very young, are getting to me
Jun 20, 2012 at 21:24 history answered user1430 CC BY-SA 3.0