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Jun 19, 2012 at 8:05 vote accept Oleg Kovalov
Jun 18, 2012 at 5:05 comment added Oleg Kovalov @knight666 I wrote this without sarcasm.
Jun 13, 2012 at 20:34 comment added knight666 @cristaloleg My sarcasm translator is giving me either "Thanks for the post, you helped me gather my thoughts!" or "Of course I know about binary files, you idiot." ... I think it may be broken.
Jun 13, 2012 at 15:43 comment added Marcks Thomas Your .items file is corrupt. The third byte ought to be 0x45.
Jun 13, 2012 at 15:41 comment added Kylotan knight666: since you can't trust the client, there is little point asking the client to make a hash and send it to the server to see if the file has been altered - if you can alter the data files, you can probably alter the executable to send the old hash.
Jun 13, 2012 at 15:25 comment added user744 -1, There are some really silly ideas in here, like how do you intend for the server to compare the hashes? Why all the talk about compression (and a very naive view of decompression) when the question is about authentication? Why even say MD5 anymore?
Jun 13, 2012 at 14:52 comment added Oleg Kovalov Thanks @knight666. Now I understand that my game doesn't needs powerful encryption.
Jun 13, 2012 at 13:15 history edited knight666 CC BY-SA 3.0
Color-coded datafile
Jun 13, 2012 at 13:08 history answered knight666 CC BY-SA 3.0