Timeline for What cryptography algorithm I can use in my game?
Current License: CC BY-SA 3.0
9 events
when toggle format | what | by | license | comment | |
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Jun 19, 2012 at 8:05 | vote | accept | Oleg Kovalov | ||
Jun 18, 2012 at 5:05 | comment | added | Oleg Kovalov | @knight666 I wrote this without sarcasm. | |
Jun 13, 2012 at 20:34 | comment | added | knight666 | @cristaloleg My sarcasm translator is giving me either "Thanks for the post, you helped me gather my thoughts!" or "Of course I know about binary files, you idiot." ... I think it may be broken. | |
Jun 13, 2012 at 15:43 | comment | added | Marcks Thomas | Your .items file is corrupt. The third byte ought to be 0x45. | |
Jun 13, 2012 at 15:41 | comment | added | Kylotan | knight666: since you can't trust the client, there is little point asking the client to make a hash and send it to the server to see if the file has been altered - if you can alter the data files, you can probably alter the executable to send the old hash. | |
Jun 13, 2012 at 15:25 | comment | added | user744 | -1, There are some really silly ideas in here, like how do you intend for the server to compare the hashes? Why all the talk about compression (and a very naive view of decompression) when the question is about authentication? Why even say MD5 anymore? | |
Jun 13, 2012 at 14:52 | comment | added | Oleg Kovalov | Thanks @knight666. Now I understand that my game doesn't needs powerful encryption. | |
Jun 13, 2012 at 13:15 | history | edited | knight666 | CC BY-SA 3.0 |
Color-coded datafile
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Jun 13, 2012 at 13:08 | history | answered | knight666 | CC BY-SA 3.0 |