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Timeline for Java - 2d Array Tile Map Collision

Current License: CC BY-SA 3.0

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Jun 16, 2012 at 20:54 history edited Corey CC BY-SA 3.0
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Jun 16, 2012 at 13:34 history tweeted twitter.com/#!/StackGameDev/status/213987892979183618
Jun 15, 2012 at 20:14 history edited Corey CC BY-SA 3.0
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Jun 14, 2012 at 23:32 history edited Corey CC BY-SA 3.0
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Jun 14, 2012 at 21:07 vote accept Corey
Jun 14, 2012 at 15:51 answer added larsbutler timeline score: 2
Jun 13, 2012 at 17:22 comment added Corey Yes. It was Causing issues with lag so I put it to only 50x50 until I come up with a system for rendering only what is in my viewport. What I wanted to collide with renders on the screen because I have it at the beginning of the array, but it still doesn't collide
Jun 13, 2012 at 6:57 comment added msell Your map is allocated as new int[500][500], but you are rendering only 50x50. Is this intentional? When you are reading the level, you are using x and y differently than in rendering. Same thing with the collision check.
Jun 13, 2012 at 4:09 comment added Corey I have spent the whole day trying to "use a debugger" and I cannot find the problem so I came here, a site where the whole point is asking for help, to see if someone could help me out or point me in the direction of solving my problem. I'm not asking for code to be written for me. I am just asking for a nudge in the right direction. Debugging isn't going to help me when I don't understand how to make it only collide with one item from the array in the first place. I didn't come here after trying for five minutes and beg for people to write me code.
Jun 13, 2012 at 3:11 comment added Tetrad This looks like a "you need to learn how to use a debugger" kind of problem.
Jun 13, 2012 at 2:10 history asked Corey CC BY-SA 3.0