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Sep 8, 2012 at 12:50 vote accept Ivan
Jun 4, 2012 at 23:36 answer added amitp timeline score: 3
Jun 4, 2012 at 21:14 answer added gkimsey timeline score: 2
Jun 4, 2012 at 20:19 answer added MarkR timeline score: 3
Jun 4, 2012 at 17:14 history tweeted twitter.com/#!/StackGameDev/status/209694734619385856
Jun 4, 2012 at 15:05 comment added Darkwings Finding the distance from a line representing the center of the track is what I would do to check if a car is on the track or not. And for 'in-game performance challenge', you could add a second line representing the best track (the fastest one) so that the AI would be a bit smarter.
Jun 4, 2012 at 14:10 answer added knight666 timeline score: 5
Jun 4, 2012 at 13:56 history asked Ivan CC BY-SA 3.0