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Aug 20, 2010 at 0:04 comment added Anthony Yeah, pretty much. But even without the pausing effect of NWN, it's still turn-based and realtime. The turns are time-based, while the action is still realtime.
Aug 19, 2010 at 23:04 comment added Robert Fraser Good examples, though no precisely what I was thinking. FFs only have action going on at once, so it's basically just turn-based (but actions can be entered in real-time). I haven't played NWN, but I thought it was you can pause the game to issue real-time orders? Good thought, but wouldn't work multiplayer.
Aug 19, 2010 at 22:50 history answered Anthony CC BY-SA 2.5