Timeline for Turn-based strategy games where action happens in real-time? [closed]
Current License: CC BY-SA 2.5
32 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Apr 13, 2017 at 12:18 | history | edited | CommunityBot |
replaced http://gamedev.stackexchange.com/ with https://gamedev.stackexchange.com/
|
|
Oct 4, 2016 at 13:25 | history | closed |
Vaillancourt♦ user1430 |
Needs more focus | |
Oct 4, 2016 at 11:31 | review | Close votes | |||
Oct 4, 2016 at 13:27 | |||||
Oct 4, 2016 at 10:02 | answer | added | MK78 | timeline score: -1 | |
Jul 7, 2016 at 0:18 | comment | added | Criticizing Israel not allowed | Frozen Synapse is somewhat like this, but it's designed for slow turns, and it lets you simulate the turn as many times as you want, with different enemy actions, before you actually commit your turn. | |
May 3, 2015 at 21:59 | history | tweeted | twitter.com/#!/StackGameDev/status/594984744754008064 | ||
May 3, 2015 at 21:47 | answer | added | Torlek | timeline score: 0 | |
Mar 27, 2013 at 15:03 | comment | added | Nate C-K | Tabletop wargames are an area where there's a lot of innovation going on in terms of game systems, so I think it could be pretty beneficial to look into it. Most of the games' rules are available online in PDF form so you can read them and learn for them for free. (Of course you should buy and play any of them that draw your interest!) | |
Mar 27, 2013 at 15:01 | comment | added | Nate C-K | Regarding your reference to Lee and Napoleon, there are board-based wargames that take various approaches to this problem; usually, rather than limiting the info available to the commander, they limit the extent of his control. The Gamers series (gamersarchive.net/thegamers/archive) does this by requiring you to issue orders to subcommanders that they may or may not obey faithfully. The "chit pull" system (e.g. gmtgames.com/p-112-glory-iii.aspx) randomizes the sequence of activation of your units, so that you may know what you want to do but be unable to do it in time. | |
Mar 27, 2013 at 14:57 | comment | added | Nate C-K | Most RTS games (e.g. Age of Empires 1 & 2, the Total War series) allow you to play single-player games in this style, as you can pause at any time, issue orders, then unpause and watch things unfold. I always play like this, and I refuse to play RTS games (like AOE3) that don't allow it because I dislike speed pressure in a strategy game. | |
Jan 5, 2012 at 13:03 | comment | added | Jonathan Dickinson | It's not enough content to warrant a full answer; but one problem some commands might not be possible - e.g. if an enemy deletes a unit and you had an attack order on that unit; fog of war would also have the same problem in some situations - which would severely an otherwise well thought out play. | |
Jan 5, 2012 at 2:55 | answer | added | wuschel | timeline score: 4 | |
Jun 10, 2011 at 16:51 | answer | added | Lunin | timeline score: 1 | |
Jun 9, 2011 at 20:10 | answer | added | Jason Pineo | timeline score: 2 | |
Aug 22, 2010 at 6:03 | comment | added | RCIX | armorgames.com/play/5426/steambirds | |
Aug 21, 2010 at 12:55 | answer | added | Dave Cahill | timeline score: 6 | |
Aug 20, 2010 at 17:14 | answer | added | Jaecen | timeline score: 8 | |
Aug 20, 2010 at 17:10 | answer | added | Kylotan | timeline score: 3 | |
Aug 20, 2010 at 16:03 | answer | added | Andrew Burgess | timeline score: 1 | |
Aug 20, 2010 at 16:00 | answer | added | Mike Strobel | timeline score: 3 | |
Aug 20, 2010 at 11:13 | answer | added | Jonathan | timeline score: 1 | |
Aug 20, 2010 at 7:20 | answer | added | Martin Sojka | timeline score: 16 | |
Aug 20, 2010 at 7:13 | answer | added | drxzcl | timeline score: 4 | |
Aug 20, 2010 at 4:13 | answer | added | GuyNoir | timeline score: 25 | |
Aug 20, 2010 at 2:44 | history | edited | Robert Fraser | CC BY-SA 2.5 |
added 1644 characters in body
|
Aug 20, 2010 at 2:23 | vote | accept | Robert Fraser | ||
Aug 20, 2010 at 1:35 | answer | added | coderanger | timeline score: 1 | |
Aug 19, 2010 at 22:50 | answer | added | Anthony | timeline score: 3 | |
Aug 19, 2010 at 22:44 | answer | added | Iain | timeline score: 9 | |
Aug 19, 2010 at 22:02 | history | edited | Robert Fraser | CC BY-SA 2.5 |
added 165 characters in body
|
Aug 19, 2010 at 21:39 | answer | added | Ian Schreiber | timeline score: 7 | |
Aug 19, 2010 at 21:17 | history | asked | Robert Fraser | CC BY-SA 2.5 |