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Apr 13, 2017 at 12:18 history edited CommunityBot
replaced http://gamedev.stackexchange.com/ with https://gamedev.stackexchange.com/
Oct 4, 2016 at 13:25 history closed Vaillancourt
user1430
Needs more focus
Oct 4, 2016 at 11:31 review Close votes
Oct 4, 2016 at 13:27
Oct 4, 2016 at 10:02 answer added MK78 timeline score: -1
Jul 7, 2016 at 0:18 comment added Criticizing Israel not allowed Frozen Synapse is somewhat like this, but it's designed for slow turns, and it lets you simulate the turn as many times as you want, with different enemy actions, before you actually commit your turn.
May 3, 2015 at 21:59 history tweeted twitter.com/#!/StackGameDev/status/594984744754008064
May 3, 2015 at 21:47 answer added Torlek timeline score: 0
Mar 27, 2013 at 15:03 comment added Nate C-K Tabletop wargames are an area where there's a lot of innovation going on in terms of game systems, so I think it could be pretty beneficial to look into it. Most of the games' rules are available online in PDF form so you can read them and learn for them for free. (Of course you should buy and play any of them that draw your interest!)
Mar 27, 2013 at 15:01 comment added Nate C-K Regarding your reference to Lee and Napoleon, there are board-based wargames that take various approaches to this problem; usually, rather than limiting the info available to the commander, they limit the extent of his control. The Gamers series (gamersarchive.net/thegamers/archive) does this by requiring you to issue orders to subcommanders that they may or may not obey faithfully. The "chit pull" system (e.g. gmtgames.com/p-112-glory-iii.aspx) randomizes the sequence of activation of your units, so that you may know what you want to do but be unable to do it in time.
Mar 27, 2013 at 14:57 comment added Nate C-K Most RTS games (e.g. Age of Empires 1 & 2, the Total War series) allow you to play single-player games in this style, as you can pause at any time, issue orders, then unpause and watch things unfold. I always play like this, and I refuse to play RTS games (like AOE3) that don't allow it because I dislike speed pressure in a strategy game.
Jan 5, 2012 at 13:03 comment added Jonathan Dickinson It's not enough content to warrant a full answer; but one problem some commands might not be possible - e.g. if an enemy deletes a unit and you had an attack order on that unit; fog of war would also have the same problem in some situations - which would severely an otherwise well thought out play.
Jan 5, 2012 at 2:55 answer added wuschel timeline score: 4
Jun 10, 2011 at 16:51 answer added Lunin timeline score: 1
Jun 9, 2011 at 20:10 answer added Jason Pineo timeline score: 2
Aug 22, 2010 at 6:03 comment added RCIX armorgames.com/play/5426/steambirds
Aug 21, 2010 at 12:55 answer added Dave Cahill timeline score: 6
Aug 20, 2010 at 17:14 answer added Jaecen timeline score: 8
Aug 20, 2010 at 17:10 answer added Kylotan timeline score: 3
Aug 20, 2010 at 16:03 answer added Andrew Burgess timeline score: 1
Aug 20, 2010 at 16:00 answer added Mike Strobel timeline score: 3
Aug 20, 2010 at 11:13 answer added Jonathan timeline score: 1
Aug 20, 2010 at 7:20 answer added Martin Sojka timeline score: 16
Aug 20, 2010 at 7:13 answer added drxzcl timeline score: 4
Aug 20, 2010 at 4:13 answer added GuyNoir timeline score: 25
Aug 20, 2010 at 2:44 history edited Robert Fraser CC BY-SA 2.5
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Aug 20, 2010 at 2:23 vote accept Robert Fraser
Aug 20, 2010 at 1:35 answer added coderanger timeline score: 1
Aug 19, 2010 at 22:50 answer added Anthony timeline score: 3
Aug 19, 2010 at 22:44 answer added Iain timeline score: 9
Aug 19, 2010 at 22:02 history edited Robert Fraser CC BY-SA 2.5
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Aug 19, 2010 at 21:39 answer added Ian Schreiber timeline score: 7
Aug 19, 2010 at 21:17 history asked Robert Fraser CC BY-SA 2.5