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May 31, 2012 at 14:14 history tweeted twitter.com/#!/StackGameDev/status/208199881016360961
May 30, 2012 at 19:04 vote accept Sigh-AniDe
May 30, 2012 at 18:04 answer added John timeline score: 0
May 30, 2012 at 17:58 answer added House timeline score: 1
May 30, 2012 at 17:49 history edited Sigh-AniDe CC BY-SA 3.0
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May 30, 2012 at 17:43 comment added Sigh-AniDe the problem i am having is that it is detecting that tiles on my map where it is supposed to be 0(sprite not allowed to move on tile with 0 value), its detecting it as 1, which is allowing the sprite to move where it shouldn't be able to. Also some places on the map where it is supposed to be 1(Sprite allowed to move) it doesnt. moveup() just moves the sprite up a pixel. position.Y is the position of the sprite. This is my first game, so sorry for not explaining properly as im still trying to understand and grasp most of the stuff myself.
May 30, 2012 at 14:31 comment added House It's unclear what the problem is. Some places it works and others it doesn't? What does that mean? Also, what is position.Y > screenHeight / 4 and what is MoveUp() doing? Lastly, questions that are basically just "Here's my code, find my problem" are not good questions, you need to tell us what you've tried and help us help you.
May 30, 2012 at 14:28 history edited House CC BY-SA 3.0
formatting, and removed code that is not relevant to the isssue
May 30, 2012 at 11:10 history asked Sigh-AniDe CC BY-SA 3.0