Timeline for Implementing game state without switch statements everywhere?
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May 24, 2012 at 8:53 | comment | added | Eric | The question wasn't about game AI, where you are indeed arguably better off using something like BTs (to increase expressiveness w.r.t. FSMs, at the cost of more complexity). The question was specifically about cleanly coding a state machine for game state management, where they are actually a very acceptable approach. -- Beware en.wikipedia.org/wiki/Law_of_the_instrument | |
May 24, 2012 at 8:14 | history | answered | knight666 | CC BY-SA 3.0 |