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Oct 22, 2015 at 21:36 comment added Arne ok I found some resources on the internet, and understood this part. It's not that easy to understand and even other sources use the same notation. Still I think you should really concider weather u = (u/w) / (1/w) is what you want to keep in this document. Maybe you want to indicate, that you mean two different u and two different w.
Oct 22, 2015 at 17:16 comment added Nathan Reed @Arne The point is that you interpolate u/w and 1/w linearly in screen space, then use them to calculate u per pixel. That's how you get u to be interpolated with perspective correction.
Oct 22, 2015 at 9:59 comment added Arne the update u = (u/w)/(1/w) doesn't do anything. If you simplify the right side, you just get the left side. Same for v.
May 23, 2012 at 1:17 history answered Nathan Reed CC BY-SA 3.0