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Apr 13, 2017 at 12:18 history edited CommunityBot
replaced http://gamedev.stackexchange.com/ with https://gamedev.stackexchange.com/
Sep 3, 2012 at 18:06 answer added Leftium timeline score: 1
Sep 3, 2012 at 15:50 answer added Amplify91 timeline score: 1
Sep 3, 2012 at 13:41 answer added Mikael Högström timeline score: 0
Jun 17, 2012 at 11:37 comment added doppelgreener A note: I've had very little time in the past couple of weeks to experiment with the answers here. I've implemented world collision resolution as answered in the question @Byte56 linked, which has separate bugs at high velocities, and haven't yet been able to try out the answers to this question. I will try those when I can and either accept an answer when I can, or post my own if I resolve it myself.
Jun 15, 2012 at 21:52 answer added Jeff timeline score: 0
Jun 12, 2012 at 0:42 history rollback doppelgreener
Rollback to Revision 1
Jun 11, 2012 at 16:05 answer added Nick Badal timeline score: 1
Jun 10, 2012 at 22:09 answer added Sean Middleditch timeline score: 9
Jun 10, 2012 at 15:49 history edited doppelgreener CC BY-SA 3.0
Screenshot removed for now. I have a good reason. A better one will be back later.
May 21, 2012 at 10:15 answer added John timeline score: 5
May 21, 2012 at 9:24 answer added SomeGuy timeline score: 2
May 21, 2012 at 5:14 history tweeted twitter.com/#!/StackGameDev/status/204440092335550464
May 21, 2012 at 4:06 comment added doppelgreener @Byte56 The question isn't the same, but its answer might help.
May 21, 2012 at 3:26 comment added House Similar to this question? 2D Platformer AABB collision problems
May 21, 2012 at 2:09 history asked doppelgreener CC BY-SA 3.0