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Well, it happened to me once. It worked fine on the emulator, but on device, it just crashed or showed without texture. Here's the solutionHere's the solution on StackOverflow.

Edit:

Well, I just saw your question's about 2D, and you're using Perspective to create your viewport, consider changing it to glOrtho.

Also does your mobile use a PowerVR as GPU (Milestone mobiles, etc.)? Mine was, And I've heard out there that the RGB565 configuration is the problem here. It's a good guess. Try changing it too.

Well, it happened to me once. It worked fine on the emulator, but on device, it just crashed or showed without texture. Here's the solution on StackOverflow.

Edit:

Well, I just saw your question's about 2D, and you're using Perspective to create your viewport, consider changing it to glOrtho.

Also does your mobile use a PowerVR as GPU (Milestone mobiles, etc.)? Mine was, And I've heard out there that the RGB565 configuration is the problem here. It's a good guess. Try changing it too.

Well, it happened to me once. It worked fine on the emulator, but on device, it just crashed or showed without texture. Here's the solution on StackOverflow.

Edit:

Well, I just saw your question's about 2D, and you're using Perspective to create your viewport, consider changing it to glOrtho.

Also does your mobile use a PowerVR as GPU (Milestone mobiles, etc.)? Mine was, And I've heard out there that the RGB565 configuration is the problem here. It's a good guess. Try changing it too.

deleted 31 characters in body
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doppelgreener
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Well, it happened to me once. It worked fine on the emulator, but on device, it just crashed or showed without texture.

Here's the solution: http://stackoverflow.com/questions/8570465/gldrawelements-crashing-on-devices-working-well-on-emulatorHere's the solution on StackOverflow.

Edit:

EDIT: WellWell, I just saw your question's about 2D, and you're using Perspective to create your viewport, consider changing it to glOrtho.

Also does your mobile use a PowerVR as GPU (Milestone mobiles, etc.)? Mine was, And I've heard out there that the RGB565 configuration is the problem here. It's a good guess. Try changing it too.

Well, it happened to me once. It worked fine on the emulator, but on device, it just crashed or showed without texture.

Here's the solution: http://stackoverflow.com/questions/8570465/gldrawelements-crashing-on-devices-working-well-on-emulator

EDIT: Well, I just saw your question's about 2D, and you're using Perspective to create your viewport, consider changing it to glOrtho.

Also does your mobile use a PowerVR as GPU (Milestone mobiles, etc.)? Mine was, And I've heard out there that the RGB565 configuration is the problem here. It's a good guess. Try changing it too.

Well, it happened to me once. It worked fine on the emulator, but on device, it just crashed or showed without texture. Here's the solution on StackOverflow.

Edit:

Well, I just saw your question's about 2D, and you're using Perspective to create your viewport, consider changing it to glOrtho.

Also does your mobile use a PowerVR as GPU (Milestone mobiles, etc.)? Mine was, And I've heard out there that the RGB565 configuration is the problem here. It's a good guess. Try changing it too.

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Gustavo Maciel
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Well, it happened to me once. It worked fine on the emulator, but on device, it just crashed or showed without texture.

Here's the solution: http://stackoverflow.com/questions/8570465/gldrawelements-crashing-on-devices-working-well-on-emulator

EDIT: Well, I just saw your question's about 2D, and you're using Perspective to create your viewport, consider changing it to glOrtho.

Also does your mobile use a PowerVR as GPU (Milestone mobiles, etc.)? Mine was, And I've heard out there that the RGB565 configuration is the problem here. It's a good guess. Try changing it too.