Timeline for How does an AI determine the bearing to follow within a nav mesh?
Current License: CC BY-SA 3.0
7 events
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May 23, 2017 at 12:37 | history | edited | CommunityBot |
replaced http://stackoverflow.com/ with https://stackoverflow.com/
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May 16, 2012 at 9:53 | comment | added | Anton | Or, instead of failing to formulate a readable explanation, I just link to existing answers, that works to :) | |
May 16, 2012 at 9:52 | history | edited | Anton | CC BY-SA 3.0 |
added 92 characters in body
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May 16, 2012 at 9:40 | history | edited | Anton | CC BY-SA 3.0 |
added 92 characters in body
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May 16, 2012 at 9:39 | comment | added | Anton | Well, I'll try and explain the math, it's not really that difficult. Also, I just noticed I've been ambigous in the quoted sentence... editing that to. | |
May 16, 2012 at 9:37 | comment | added | Iain | "moving the waypoints along their corresponding edges to minimize the distance to the previous waypoint going backwards from the goal" - that sounds like it, I'd love more detail on how you do that. | |
May 16, 2012 at 9:32 | history | answered | Anton | CC BY-SA 3.0 |