Timeline for XNA: Draw Bounding Box around Sprite
Current License: CC BY-SA 3.0
8 events
when toggle format | what | by | license | comment | |
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Apr 25, 2012 at 20:19 | vote | accept | Setheron | ||
Apr 25, 2012 at 18:36 | answer | added | OriginalDaemon | timeline score: 0 | |
Apr 25, 2012 at 17:20 | comment | added | John McDonald | Me and a friend have made an open-source project that helps with drawing lines, rectangles, and other "primitives" in XNA: bitbucket.org/jcpmcdonald/2d-xna-primitives/wiki/Home | |
Apr 25, 2012 at 17:06 | answer | added | Kikaimaru | timeline score: 4 | |
Apr 25, 2012 at 17:05 | comment | added | Kikaimaru | You can dynamicaly create it when creating spring batch (i have subclass SpringBatchEx), new Texture2D() then SetData and set white color, it will be in some of google results :) | |
Apr 25, 2012 at 17:04 | comment | added | Setheron | so i have to add a 1 pixel texuture to my content? Is there an easier way perhaps? | |
Apr 25, 2012 at 17:03 | comment | added | Kikaimaru | Just google search draw lines spritebatch... Basically it works by streching and rotation 1x1 texture | |
Apr 25, 2012 at 16:57 | history | asked | Setheron | CC BY-SA 3.0 |