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Apr 7, 2012 at 20:25 vote accept Romeo
Apr 7, 2012 at 13:39 comment added Romeo let us continue this discussion in chat
Apr 6, 2012 at 22:45 comment added Romeo Nope. If i modify delta the game is running faster but still the same results.
Apr 6, 2012 at 22:27 comment added Martijn Courteaux So, is it working right now?
Apr 6, 2012 at 22:25 history edited Martijn Courteaux CC BY-SA 3.0
added 4 characters in body
Apr 6, 2012 at 22:20 comment added Romeo I got this running, but the thing is i need big values for the parameters. For a body with the density = 0.1f i need a 3k force to move it. It may be the delta wrong.
Apr 6, 2012 at 22:18 comment added Martijn Courteaux Are you sure that your delta value is correct? Delta should be 1/fps. So for 60 fps, your delta should be: 0.0167
Apr 6, 2012 at 22:16 history edited Martijn Courteaux CC BY-SA 3.0
deleted 1 characters in body
Apr 6, 2012 at 22:11 comment added Romeo It must be something i did wrong because when i change my code with yours my body will not move left / right anymore. :D I think forces and impulses don't work.
Apr 6, 2012 at 22:00 comment added Martijn Courteaux @ClassicThunder: tinyurl.com/7fwfn53 :D I think it's a bad idea. Isn't the rule to only set velocity when using kinematic bodies?
Apr 6, 2012 at 21:58 comment added ClassicThunder Setting the velocity is fine for doing things such enforcing a max velocity.
Apr 6, 2012 at 21:53 history answered Martijn Courteaux CC BY-SA 3.0