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Timeline for D3D9 Alpha Blending on the surfaces

Current License: CC BY-SA 3.0

7 events
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Apr 12, 2012 at 9:13 vote accept Indy9000
Apr 5, 2012 at 17:03 answer added John Calsbeek timeline score: 1
Apr 5, 2012 at 17:00 comment added Indy9000 I've created a simple project without any third party stuff where I create a OffScreenPlain buffer, lock it and put some pixels with alpha and StretchRect to back buffer. But the results are the same
Apr 5, 2012 at 16:29 comment added John Calsbeek Do you have any third-party rendering that could be changing the blend state?
Apr 5, 2012 at 16:22 answer added user15072 timeline score: 0
Apr 5, 2012 at 12:37 history edited Indy9000 CC BY-SA 3.0
extra clarification
Apr 5, 2012 at 9:36 history asked Indy9000 CC BY-SA 3.0