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Apr 13, 2017 at 12:18 history edited CommunityBot
replaced http://gamedev.stackexchange.com/ with https://gamedev.stackexchange.com/
Apr 6, 2012 at 12:23 comment added MarkR It might help if you could provide a link to your game's prototype in this question, so that people can review your code and view its behaviour.
Apr 6, 2012 at 12:21 comment added MarkR It is very unclear what your problem is, do your characters always exist on exact tile boundaries? If things are too fast, in general you want to move smaller steps at once. If things are too slow, you should use bigger steps, or skip frames. In general it is a bad idea to synchronise the game logic to rendering, because you'll end up with inconsistent speed on different platforms.
Apr 4, 2012 at 17:56 vote accept user422318
S Apr 4, 2012 at 8:47 history suggested Laurent Couvidou
Added javascript tag
Apr 4, 2012 at 8:16 review Suggested edits
S Apr 4, 2012 at 8:47
Apr 4, 2012 at 8:13 answer added Laurent Couvidou timeline score: 0
Apr 4, 2012 at 2:08 history edited user422318
edited tags
Apr 4, 2012 at 2:01 history asked user422318 CC BY-SA 3.0