Timeline for Xna Equivalent of Viewport.Unproject in a draw call as a matrix transformation
Current License: CC BY-SA 3.0
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Apr 3, 2012 at 16:50 | comment | added | Nick Crowther | I'm not sure what you mean by this. For my draw code it doesn't matter what coordinates I put in, it will draw it according to the viewport. My enemy sprites are also drawn according to the viewport so it's hard to try and keep track of both of those. I've been trying to just hardcode numbers and it creates a big mess. | |
Apr 3, 2012 at 6:18 | history | answered | Roy T. | CC BY-SA 3.0 |