Timeline for How to render 2D particles as fluid?
Current License: CC BY-SA 3.0
4 events
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Sep 19, 2016 at 5:42 | comment | added | Max | Super cool! But I'm not sure how well it would accommodate a character strolling through it. It would push all the spheres to one side, wouldn't it? | |
Apr 3, 2012 at 21:18 | comment | added | scriptocalypse | I can vouch for this approach. I used it once in a project and it worked beautifully. Add a bevel filter and you can have a nice meniscus on your blobs as well. | |
Mar 29, 2012 at 8:36 | comment | added | luke | Simple and nice! Didn't really think to use such a simple post-processing step...just wonder if a device like iPhone will handle this. It seems to be a good starting point. Thx. | |
Mar 29, 2012 at 3:16 | history | answered | DaveStance | CC BY-SA 3.0 |