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May 3, 2013 at 2:52 vote accept Timothy Williams
Mar 8, 2012 at 0:30 history edited Timothy Williams CC BY-SA 3.0
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Mar 7, 2012 at 16:21 comment added Timothy Williams The animation in this fix is perfectly fine, no jumps. The only problem is I can't seem to accurately get it to draw over 2 seconds. I have a timer that runs for 2 seconds for the rotation animation, and the code I linked above should technically run over two seconds, but it runs slightly under two seconds (about 1.5 or 1.6) I don't see how you're supposed to do something over an accurate amount of time.
Mar 6, 2012 at 22:23 comment added Matt Jensen If I were you I would look into Quaternions and rotational interpolation, they are very common mathematical topics that have many resources and will give your rotation a more natural and smooth feel. (You will see horrible jumps with 3D Euler rotation)
Mar 6, 2012 at 18:45 history answered Timothy Williams CC BY-SA 3.0