Timeline for How to make something rotate a certain amount over an exact amount of time
Current License: CC BY-SA 3.0
5 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
May 3, 2013 at 2:52 | vote | accept | Timothy Williams | ||
Mar 8, 2012 at 0:30 | history | edited | Timothy Williams | CC BY-SA 3.0 |
added 106 characters in body
|
Mar 7, 2012 at 16:21 | comment | added | Timothy Williams | The animation in this fix is perfectly fine, no jumps. The only problem is I can't seem to accurately get it to draw over 2 seconds. I have a timer that runs for 2 seconds for the rotation animation, and the code I linked above should technically run over two seconds, but it runs slightly under two seconds (about 1.5 or 1.6) I don't see how you're supposed to do something over an accurate amount of time. | |
Mar 6, 2012 at 22:23 | comment | added | Matt Jensen | If I were you I would look into Quaternions and rotational interpolation, they are very common mathematical topics that have many resources and will give your rotation a more natural and smooth feel. (You will see horrible jumps with 3D Euler rotation) | |
Mar 6, 2012 at 18:45 | history | answered | Timothy Williams | CC BY-SA 3.0 |