I'd like to have my plane of sprites to rotate similarly as in this game: ( http://www.youtube.com/watch?v=KAkwdVW-dXcthis game (YouTube Video) ). So basically, everything is drawn in 2D, but the textures are2D plane is then "rotated in 3D" ( oror camera is rotated ). When rotated, sprites further away should look like they are further away.
Question:
Can I use SpriteBatch with this? IIRC SpriteBatch uses Orthographic view matrix, so probably not? If I can, how? If not, how would you suggest I draw the sprites?
PS. I am really bad at explaining problems so feel free to ask any questions.