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Modified title and question to better explain the video.
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Andrew Russell
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Can I use SpriteBatch when drawing sprites withon a rotating 3D rotationplane

I'd like to have my plane of sprites to rotate similarly as in this game: ( http://www.youtube.com/watch?v=KAkwdVW-dXcthis game (YouTube Video) ). So basically, everything is drawn in 2D, but the textures are2D plane is then "rotated in 3D" ( oror camera is rotated  ). When rotated, sprites further away should look like they are further away.

Question:

Can I use SpriteBatch with this? IIRC SpriteBatch uses Orthographic view matrix, so probably not? If I can, how? If not, how would you suggest I draw the sprites?

PS. I am really bad at explaining problems so feel free to ask any questions.

Can I use SpriteBatch when drawing sprites with 3D rotation

I'd like to have my sprites to rotate similarly as in this game: ( http://www.youtube.com/watch?v=KAkwdVW-dXc ). So basically, everything is drawn in 2D but the textures are "rotated in 3D" ( or camera is rotated  ). When rotated, sprites further away should look like they are further away.

Question:

Can I use SpriteBatch with this? IIRC SpriteBatch uses Orthographic view matrix, so probably not? If I can, how? If not, how would you suggest I draw the sprites?

PS. I am really bad at explaining problems so feel free to ask any questions.

Can I use SpriteBatch when drawing sprites on a rotating 3D plane

I'd like to have my plane of sprites rotate similarly as in this game (YouTube Video). So basically, everything is drawn in 2D, but the 2D plane is then "rotated in 3D" (or camera is rotated). When rotated, sprites further away should look like they are further away.

Question:

Can I use SpriteBatch with this? IIRC SpriteBatch uses Orthographic view matrix, so probably not? If I can, how? If not, how would you suggest I draw the sprites?

PS. I am really bad at explaining problems so feel free to ask any questions.

Tweeted twitter.com/#!/StackGameDev/status/174956375967924224
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user9790
user9790

Can I use SpriteBatch when drawing sprites with 3D rotation

I'd like to have my sprites to rotate similarly as in this game: ( http://www.youtube.com/watch?v=KAkwdVW-dXc ). So basically, everything is drawn in 2D but the textures are "rotated in 3D" ( or camera is rotated ). When rotated, sprites further away should look like they are further away.

Question:

Can I use SpriteBatch with this? IIRC SpriteBatch uses Orthographic view matrix, so probably not? If I can, how? If not, how would you suggest I draw the sprites?

PS. I am really bad at explaining problems so feel free to ask any questions.