Timeline for Why do 3d model drawn to a RenderTarget appear distorted compared to those drawn directly?
Current License: CC BY-SA 3.0
6 events
when toggle format | what | by | license | comment | |
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Feb 26, 2012 at 23:36 | history | tweeted | twitter.com/#!/StackGameDev/status/173914452704505856 | ||
Feb 26, 2012 at 20:46 | vote | accept | Simon P Stevens | ||
Feb 26, 2012 at 20:40 | answer | added | arul | timeline score: 4 | |
Feb 26, 2012 at 20:40 | comment | added | Simon P Stevens | @arul - Spot on. I changed my RenderTarget creation to specify DepthFormat.Depth24Stencil8 and it's working perfectly. (Post it as and answer and I'll accept it) | |
Feb 26, 2012 at 20:34 | comment | added | arul | Looks like overdraw due to the lack of depth buffer. | |
Feb 26, 2012 at 20:16 | history | asked | Simon P Stevens | CC BY-SA 3.0 |