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Feb 26, 2012 at 23:36 history tweeted twitter.com/#!/StackGameDev/status/173914452704505856
Feb 26, 2012 at 20:46 vote accept Simon P Stevens
Feb 26, 2012 at 20:40 answer added arul timeline score: 4
Feb 26, 2012 at 20:40 comment added Simon P Stevens @arul - Spot on. I changed my RenderTarget creation to specify DepthFormat.Depth24Stencil8 and it's working perfectly. (Post it as and answer and I'll accept it)
Feb 26, 2012 at 20:34 comment added arul Looks like overdraw due to the lack of depth buffer.
Feb 26, 2012 at 20:16 history asked Simon P Stevens CC BY-SA 3.0