Timeline for Ways to manage changing designer data alongside changing player data
Current License: CC BY-SA 3.0
2 events
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Feb 16, 2012 at 19:15 | comment | added | Kylotan | This is focused a little too narrowly on object positioning, which isn't really the key problem I'm trying to solve. It's more about having unique identifiers in concurrent data sets and needing to be able to merge those without any possible risk of conflict. I added 2 examples to my post the other day to try and explain a bit further. | |
Feb 15, 2012 at 17:15 | history | answered | Jonathan Dickinson | CC BY-SA 3.0 |