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Feb 15, 2012 at 19:40 history edited SkimFlux CC BY-SA 3.0
Added reply to examples after question edit
Feb 15, 2012 at 15:58 comment added SkimFlux As lathomas64 mentioned, the answer would depend on what kind of data you are talking about. Without global locks I would think you would have to have a versioning system and a set of rules to resolve any conflicts - these rules would depend on the data and gameplay requirements. Once you have those, I guess every merge reduces to a simple overwrite operation.
Feb 15, 2012 at 15:25 comment added Kylotan Usually it's not practical to lock any data globally - players may be editing the world just through normal play, and you wouldn't want that play to stop designers from being able to work. If you allow global locks, then a merge operation is basically an overwrite operation, which is easy - but if you don't have global locks, what then?
Feb 15, 2012 at 14:10 history answered SkimFlux CC BY-SA 3.0