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Apr 5, 2019 at 3:39 answer added Stefano timeline score: 1
Apr 13, 2017 at 12:18 history edited CommunityBot
replaced http://gamedev.stackexchange.com/ with https://gamedev.stackexchange.com/
Sep 21, 2013 at 14:55 answer added Krondike timeline score: 5
Mar 5, 2013 at 5:01 answer added Tal Liron timeline score: 9
Feb 12, 2012 at 8:41 vote accept bobobobo
Feb 11, 2012 at 7:57 answer added Boojum timeline score: 101
Feb 10, 2012 at 21:10 answer added bobobobo timeline score: 27
Feb 10, 2012 at 11:43 answer added jgallant timeline score: 6
Feb 10, 2012 at 8:02 answer added John Calsbeek timeline score: 102
Feb 10, 2012 at 6:49 comment added Nathan Reed Just FYI, what you have there isn't Perlin noise; it's fractal noise. Perlin noise is likely the "noise2" function generating each octave of the fractal noise.
Feb 10, 2012 at 6:29 answer added Nevermind timeline score: 13
Feb 10, 2012 at 5:30 history tweeted twitter.com/#!/StackGameDev/status/167842734546223104
Feb 10, 2012 at 4:21 answer added kaoD timeline score: 3
Feb 10, 2012 at 3:37 answer added Richard Marskell - Drackir timeline score: 17
Feb 10, 2012 at 3:04 history edited bobobobo CC BY-SA 3.0
added 425 characters in body
Feb 10, 2012 at 2:58 history asked bobobobo CC BY-SA 3.0