Timeline for what is the absolute simplest way to add physics to a simple 3D game
Current License: CC BY-SA 3.0
9 events
when toggle format | what | by | license | comment | |
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Feb 4, 2012 at 13:52 | comment | added | Dollarslice | possible duplicate of How do I integrate bullet physics into my game? | |
Feb 4, 2012 at 13:51 | comment | added | Dollarslice | ok, fair enough. | |
Feb 4, 2012 at 13:29 | comment | added | aaaaaaaaaaaa | But they are so dependent that an answer to one is almost certainly going to deprecate an answer to the other. I don't want to be a pissed mod, it's just that you in general will get far better answer and waste less time by stating your question as one. If you have decided to use Bullet then this question is already outdated. | |
Feb 4, 2012 at 13:25 | comment | added | jcora | Do you mean cubes, not rectangles? Rectangles are twodimensional. | |
Feb 4, 2012 at 13:12 | vote | accept | Dollarslice | ||
Feb 4, 2012 at 13:11 | comment | added | Dollarslice | they're two different questions, if you don't like them, you can vote to close them. | |
Feb 4, 2012 at 11:43 | answer | added | David Gouveia | timeline score: 3 | |
Feb 4, 2012 at 9:23 | comment | added | aaaaaaaaaaaa | Adding two questions about the same topic in a row is not constructive. Please remove one of them and ask whatever you need to ask in the other. | |
Feb 4, 2012 at 8:36 | history | asked | Dollarslice | CC BY-SA 3.0 |