Skip to main content
7 events
when toggle format what by license comment
Apr 13, 2017 at 12:18 history edited CommunityBot
replaced http://gamedev.stackexchange.com/ with https://gamedev.stackexchange.com/
Aug 7, 2015 at 7:37 comment added v.oddou @Noctrine : an active reaction can help in this case. keep aware of the community around your game, when some crack tool is out in the open, change the encryption technique and release a patch. this patch can be made mandatory if the game has an online component. of course no player (and certainly not me) likes to be forced to update stuff at all in the first place, nor do I like to need to be connected. (EA evil, simcity boo...)
Feb 7, 2012 at 19:17 comment added Jesse Dorsey Also, if it's deemed worth hacking someone will likely make it so that hacking it is possible by the casual user. There are entire forums dedicated to just that.
Feb 4, 2012 at 13:04 comment added o0'. @Danran: fine, I don't like that very much but I guess it makes sense in some contexts. I'm not deleting the answer because I think it is important to point this out to people reading this.
Feb 4, 2012 at 1:54 comment added dan369 Exactly, well aware that a hacker if that determined could easily access my game data. I just didn't want the average/casual user to be able just to simple open up the files and start editing them.
Feb 3, 2012 at 19:27 comment added loneboat While what you're saying is true, I think the author is aware that a determined hacker could probably still get at it, since he explicitly asked for a way to prevent "casual hacking". :-\
Feb 3, 2012 at 15:00 history answered o0'. CC BY-SA 3.0