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Aug 6, 2015 at 21:20 answer added Lenard Arquin timeline score: 2
Feb 7, 2012 at 20:34 comment added Kylotan It might be worth telling IndieCity.com that there are limits to that requirement, as it's impossible for you to secure a save game unless the save game stays on your own server.
Feb 7, 2012 at 18:58 answer added Herr timeline score: 10
Feb 3, 2012 at 16:05 history edited user1430 CC BY-SA 3.0
edited title
Feb 3, 2012 at 15:12 history edited o0'.
edited tags
Feb 3, 2012 at 15:00 answer added o0'. timeline score: 24
Feb 3, 2012 at 8:29 history tweeted twitter.com/#!/StackGameDev/status/165351129968934913
Feb 3, 2012 at 2:11 vote accept dan369
Feb 3, 2012 at 1:28 comment added dan369 well, the game will hopefully go up on IndieCity.com, they have there own achievement system to use. I want to base only a few achievements off defeating certain levels containing bosses. To have the player able to cheat his way to unlocking these achievements isn't allowed. Its against the "CAP" rules as they are called. So i need to have some form of security measure in place, nothing fancy but just to stop the the casual player from altering data
Feb 3, 2012 at 1:18 comment added Adam Why do you require the security? If a player wants to cheat to unlock a level by editing the save because they got stuck why not just let them do it?
Feb 3, 2012 at 0:58 history edited Tetrad CC BY-SA 3.0
Cleaned up the wording
S Feb 3, 2012 at 0:58 history suggested yoozer8 CC BY-SA 3.0
Cleaned up the wording
Feb 3, 2012 at 0:53 review Suggested edits
S Feb 3, 2012 at 0:58
Feb 3, 2012 at 0:45 answer added Ali1S232 timeline score: 24
Feb 3, 2012 at 0:31 history asked dan369 CC BY-SA 3.0