Timeline for How can I protect my save data from casual hacking?
Current License: CC BY-SA 3.0
15 events
when toggle format | what | by | license | comment | |
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Aug 6, 2015 at 21:20 | answer | added | Lenard Arquin | timeline score: 2 | |
Feb 7, 2012 at 20:34 | comment | added | Kylotan | It might be worth telling IndieCity.com that there are limits to that requirement, as it's impossible for you to secure a save game unless the save game stays on your own server. | |
Feb 7, 2012 at 18:58 | answer | added | Herr | timeline score: 10 | |
Feb 3, 2012 at 16:05 | history | edited | user1430 | CC BY-SA 3.0 |
edited title
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Feb 3, 2012 at 15:12 | history | edited | o0'. |
edited tags
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Feb 3, 2012 at 15:00 | answer | added | o0'. | timeline score: 24 | |
Feb 3, 2012 at 8:29 | history | tweeted | twitter.com/#!/StackGameDev/status/165351129968934913 | ||
Feb 3, 2012 at 2:11 | vote | accept | dan369 | ||
Feb 3, 2012 at 1:28 | comment | added | dan369 | well, the game will hopefully go up on IndieCity.com, they have there own achievement system to use. I want to base only a few achievements off defeating certain levels containing bosses. To have the player able to cheat his way to unlocking these achievements isn't allowed. Its against the "CAP" rules as they are called. So i need to have some form of security measure in place, nothing fancy but just to stop the the casual player from altering data | |
Feb 3, 2012 at 1:18 | comment | added | Adam | Why do you require the security? If a player wants to cheat to unlock a level by editing the save because they got stuck why not just let them do it? | |
Feb 3, 2012 at 0:58 | history | edited | Tetrad | CC BY-SA 3.0 |
Cleaned up the wording
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S Feb 3, 2012 at 0:58 | history | suggested | yoozer8 | CC BY-SA 3.0 |
Cleaned up the wording
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Feb 3, 2012 at 0:53 | review | Suggested edits | |||
S Feb 3, 2012 at 0:58 | |||||
Feb 3, 2012 at 0:45 | answer | added | Ali1S232 | timeline score: 24 | |
Feb 3, 2012 at 0:31 | history | asked | dan369 | CC BY-SA 3.0 |