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user1430
user1430

Debugging DirectX 10 How can I profile and debug my usage of D3D10?

I've been working on directXD3D 10 for about 6 months and I have accumulated a basic framework. The thing is I get frame rate spikes.

Even when I have a simple cube on the screen each side with its own texture, every now and the the frame rate drops suddenly.

Any tips to try and find out what is causing it?

Debugging DirectX 10

I've been working on directX 10 for about 6 months and I have accumulated a basic framework. The thing is I get frame rate spikes.

Even when I have a simple cube on the screen each side with its own texture, every now and the the frame rate drops suddenly.

Any tips to try and find out what is causing it?

How can I profile and debug my usage of D3D10?

I've been working on D3D 10 for about 6 months and I have accumulated a basic framework. The thing is I get frame rate spikes.

Even when I have a simple cube on the screen each side with its own texture, every now and the the frame rate drops suddenly.

Any tips to try and find out what is causing it?

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PhilCK
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Debugging DirectX 10

I've been working on directX 10 for about 6 months and I have accumulated a basic framework. The thing is I get frame rate spikes.

Even when I have a simple cube on the screen each side with its own texture, every now and the the frame rate drops suddenly.

Any tips to try and find out what is causing it?