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Jan 6, 2012 at 19:09 vote accept user0817
Jan 6, 2012 at 19:09 comment added user0817 This explains why I could not find any relating stuff with google. Thank you for your answer.
Jan 6, 2012 at 18:40 comment added Nathan Reed @user0817 Pretty much, yeah. The data might be in VRAM or main RAM depending on the BufferUsage setting when creating it, but wherever it is, it's accessible to the GPU and SetVertexBuffers just points to it.
Jan 6, 2012 at 18:28 comment added user0817 So do vertex buffers save their data automatically on the graphic cards ram and setVertexBuffer only points to the memory to be used?
Jan 6, 2012 at 17:30 history answered Nathan Reed CC BY-SA 3.0