Timeline for How can I draw multiple vertexbuffers with indices?
Current License: CC BY-SA 3.0
5 events
when toggle format | what | by | license | comment | |
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Jan 6, 2012 at 19:09 | vote | accept | user0817 | ||
Jan 6, 2012 at 19:09 | comment | added | user0817 | This explains why I could not find any relating stuff with google. Thank you for your answer. | |
Jan 6, 2012 at 18:40 | comment | added | Nathan Reed |
@user0817 Pretty much, yeah. The data might be in VRAM or main RAM depending on the BufferUsage setting when creating it, but wherever it is, it's accessible to the GPU and SetVertexBuffers just points to it.
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Jan 6, 2012 at 18:28 | comment | added | user0817 | So do vertex buffers save their data automatically on the graphic cards ram and setVertexBuffer only points to the memory to be used? | |
Jan 6, 2012 at 17:30 | history | answered | Nathan Reed | CC BY-SA 3.0 |