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First of all, quit talking about HTML 5. Whether something is HTML 5 or 4.01 is in itself irrelevant, what matters is if browsers support the features you choose to use.

To get a broad browser support you will most notably have to not use Canvas, as that is not supported in IEIE8.

You can however get a lot of stuff done simply using document manipulation, for oldschool 2D it works pretty good.

JavaScript and HTML may not be the easiest platform to work with, but potentially you can have the game working on pretty much any platform, don't underestimate the power of reaching all the smartphones out there.

First of all, quit talking about HTML 5. Whether something is HTML 5 or 4.01 is in itself irrelevant, what matters is if browsers support the features you choose to use.

To get a broad browser support you will most notably have to not use Canvas, as that is not supported in IE.

You can however get a lot of stuff done simply using document manipulation, for oldschool 2D it works pretty good.

JavaScript and HTML may not be the easiest platform to work with, but potentially you can have the game working on pretty much any platform, don't underestimate the power of reaching all the smartphones out there.

First of all, quit talking about HTML 5. Whether something is HTML 5 or 4.01 is in itself irrelevant, what matters is if browsers support the features you choose to use.

To get a broad browser support you will most notably have to not use Canvas, as that is not supported in IE8.

You can however get a lot of stuff done simply using document manipulation, for oldschool 2D it works pretty good.

JavaScript and HTML may not be the easiest platform to work with, but potentially you can have the game working on pretty much any platform, don't underestimate the power of reaching all the smartphones out there.

Source Link
aaaaaaaaaaaa
  • 8.9k
  • 1
  • 22
  • 35

First of all, quit talking about HTML 5. Whether something is HTML 5 or 4.01 is in itself irrelevant, what matters is if browsers support the features you choose to use.

To get a broad browser support you will most notably have to not use Canvas, as that is not supported in IE.

You can however get a lot of stuff done simply using document manipulation, for oldschool 2D it works pretty good.

JavaScript and HTML may not be the easiest platform to work with, but potentially you can have the game working on pretty much any platform, don't underestimate the power of reaching all the smartphones out there.