Timeline for Good way to implement really basic physics in Flash?
Current License: CC BY-SA 2.5
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Aug 5, 2010 at 15:52 | comment | added | Iain | Ok that is using loads of bitmap methods so no wonder it is slow. You need to look at how to do basic rectangle and circle collisions - which are fine for most purposes. | |
Aug 5, 2010 at 2:49 | comment | added | Ullallulloo | Here's the hit testing I'm using: foxarc.com/blog/article/106.htm I can't use the built in hit testing very well since it's just block hit-testing. | |
Aug 4, 2010 at 19:32 | history | answered | Iain | CC BY-SA 2.5 |