Timeline for What is the concept of a "camera" in game development?
Current License: CC BY-SA 4.0
6 events
when toggle format | what | by | license | comment | |
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Aug 26 at 13:20 | vote | accept | shingo.nakanishi | ||
Aug 25 at 22:08 | answer | added | Antares | timeline score: 2 | |
Aug 24 at 9:34 | comment | added | Job_September_2020 | Imagine you use a LIVE camera to broadcast LIVE a football game to an audience. So, whatever your camera sees is exactly what the users can see in REAL TIME. That is basically the concept a camera in a Unity game. In a game, users can also rotate a camera in any angle, and move the camera any distance in any direction to see objects in a game. Users can also put the camera at a fixed location to view objects moving around in a game. Each Unity game must have at least 1 camera. Otherwise, Unity won't let you test-play the game on the editor, and users won't be able to see anything. | |
Aug 24 at 5:51 | history | edited | shingo.nakanishi | CC BY-SA 4.0 |
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Aug 24 at 1:59 | history | edited | shingo.nakanishi | CC BY-SA 4.0 |
added 164 characters in body
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Aug 24 at 1:45 | history | asked | shingo.nakanishi | CC BY-SA 4.0 |